Tibor Bedats, 1987, digital artist from Slovakia who is working as an Art Director in Puppetworks Animation Studio. He completed Academy of Fine Arts and Design in Bratislava with Master degree from transport design. During his university years he had chance to try working as car designer and also as concept artist. He like both of the industries, but his heart was bended more towards the concept art and entertainment. Since then he gathered more than 10 years of experience in this industry. He was working for clients as Ubisoft, Capcom, Blackhole, Riot Games, Primal Game studio, Bandai Namco, THQ Nordic,… All the experience led him to his current position as an Art Director in Puppetworks Animation studio. The studio is focused on the production of CGI animation and game cinematics. What he loves about this job is that it is quiet different from working on actual video games, the visual challenge is different and using other rules, yet the world of video game industry is the same.
Creative background behind cinematic production
A talk about initial 2D creative process in cinematic production. The step which is connecting the client vision and realization of final cgi animation. From the first sketch to support materials of the actual 3D production. And what if something went wrong?