Back to list
Director and VFX Supervisor

Hugo Guerra

Hugo's Desk

BIO

Hugo is an award-winning Director, VFX Supervisor and former Head of Nuke Compositing at the Mill London. Originally from Portugal, he has collaborated with studios like Animech, BBC, Nexus, JellyFish, The Mill, Fire Without Smoke and Sony Studios. During his 20 year career, he has worked with clients like Audi, Adidas, Nike, IKEA, Panasonic, Discovery Channel, Sony, Activision, Deep Silver, FatShark, Ubisoft, to name a few. In 2014, Hugo worked with Fire Without Smoke as a Director and VFX Supervisor in various game cinematics for many triple-A titles like Just Cause 3, Until Dawn, Homefront The Revolution, EVE Valkyrie, The Crew, The Division, Walking Dead March to War, Mario + Rabbids Kingdom Battle, Assasins Creed, Warhammer Vermintide 2, FarCry New Dawn to name a few. Hugo is currently working for Sony Playstation and Sony Pictures as a freelance Visual Effects Supervisor on an “unannounced” high profile film project. Hugo is also a member of the Visual Effects Society and part of the advisory board for both the NFTS and the Norwich Art School. He’s been very active as teacher and lecturer of Visual Effects, making many keynotes all over the world for BenQ, Foundry, and Ftrack. Hugo also runs the YouTube channel Hugo’s Desk where he makes free tutorials and videos about VFX, gaming, and tech.

 

TALK

Do you love VFX? Do you want to work in the industry? Start making a Showreel!

So you watched Jurassic Park and you love VFX. What should you do next? How can you get into the industry? Join me for an honest and open conversation on how to get a job in VFX. I will share relevant insights, career advice, tips and tricks gathered during my 20-year career as a Lead Artist and VFX Supervisor in companies such as the BBC, Nexus, The Mill, Fire Without Smoke, Ubisoft, Sony, among others.

Below are some of the topics that we will cover:

・Should I get a degree?
・Can I learn everything from YouTube?
・My Showreel is not working! What should I do?
・How to impress during an interview.
・How to balance life and work.
・Should I promote myself?
・Films or Commercials?
・I got a job, now what?
・Learn to quality control your work.
・Should I read my contract?
・Q&A at the end.

 

WORKSHOP

XML, EDL, RAW, Conforming? What is that? An Introduction to Nuke Studio and the wonderful world of VFX editing

Are you planning to make a short film? Getting ready to supervise a big TV show? Are you an editor and the VFX company asked for Lens Grids? Join me for a session where we go deep into the world of editing, conforms, EDL, XML, color spaces and delivering to clients. I will share many relevant insights and tricks learned by building a VFX editorial and conforming pipeline at The Mill London.

Below are some of the topics that we will cover:

・Intro to Nuke Studio
・What is Nuke Studio?
・What is Conforming?
・What is an EDL? And what about an XML?
・How to work together with my editor?
・Where are my Grids, Charts and fancy shiny HDR spheres?
・I see color, so many color spaces!
・Do I need a Pipeline?
・Should I have a naming convention and a proper folder structure?
・How can I make sure my beloved timecode survives my compositing department?
・Can I do Colour correction in Nuke Studio?
・My client arrives in 10 mins, what should I do?
・How to present my edits in a fancy big TV?

Sunday 15/9

10:30

Hugo Guerra

Hugo's Desk

XML, EDL, RAW, Conforming? What is that? An Introduction to Nuke Studio and the wonderful world of VFX editing

Workshop

Digital room

240 minutes

16:40

Hugo Guerra

Hugo's Desk

Do you love VFX? Do you want to work in the industry? Start making a Showreel!

Talk

Main Hall

60 minutes

Please wait